Junior Presidents is excited to announce we have top teams from our Fall 2022 International Stock market Game - including 1st Place in the International Middle School Division!








Future Problem Solvers

Compete Internationally 


2023 Winter Session: Feb-March

(Non-competitive Session)

Dates and Registration Below


(Additional Spring/Summer Dates Coming Soon)

Future Problem Solvers Program:

  • Encourages students to improve their critical, creative, and analytical thinking skills
  • Stimulates students’ knowledge and interest in the future
  • Extends written and verbal communication
  • Develops and improves research proficiency
  • Provides opportunities to apply process tools and method to real world problems
  • Guides students to become more self-directed and responsible
  • Develops teamwork skills
  • Promotes decision-making techniques to reach agreement with team members
The Minnesota Future Problem Solving Program (FPSP) works under the umbrella of a dynamic international program involving thousands of students annually from around the world. Developed in 1974 by creativity pioneer Dr. E. Paul Torrance, FPSP provides competitive and non-competitive components via a six-step model that teaches critical and creative thinking, problem solving, and decision making.  


The FPSP teaches students how to think, not what to think.  This is accomplished by teaching critical and creative thinking skills, and problem solving and decision making skills via a six step process.  Developing these skills helps students to improve their academic and social achievement.  After learning the six step problem solving process, students are able to participate in the Community Problem Solving component.  This component encourages students to become agents of change in their communities.  Students will explore challenges in the community, determine the underlying problem, brainstorm possible solutions, develop criteria to determine the best solution, develop an action plan, and carry the action plan out.  These civic projects allow students to become a part of the solution in their communities.


Closed - Join Waitlist for Next Session

Future Opportunities


Community Problem Solving (CmPS)

Teams apply their FPS skills to real problems in their community. A community problem is a problem that exists within the school, local community, region, state or nation. Implementation of the action plan is included in this component. Teams move from hypothetical issues to real world, authentic concerns. The top Community Problem Solving Team projects are invited to the FPSP International Conference in June.


Scenario Writing

Students compose futuristic short stories (1,500 words or less) related to one of the current year's topics. The first place winner in each affiliate program is invited to the FPSP International Conference.

Additionally, each affiliate director may submit its top three essays to the International Scenario Writing Competition. 

Global Issues Problem Solving (GIPS)

Under the guidance of trained coaches, teams of four students in grades 4-12 use the FPSP six-step model to explore challenges and propose action plans to complex societal problems, such as fads, financial security, amateur sports, the Internet and genetic engineering.

Teams are divided into three divisions:

Grades 4 - 6 (Junior)
Grades 7 - 9 (Middle)
Grades 10 - 12 (Senior)

Teams complete two practice problems and one qualifying problem throughout the school year. Trained evaluators score student work and return it with feedback including suggestions for improvement. The top scoring teams on the qualifying problem are invited to Affiliate FPS Bowls held each spring. The winners of each respective Affiliate FPS Bowl advance to the FPSP International Conference in June.


Future Problem Solvers - Winter Session


Currently, JPO is offering the Global Issue Problem Solving program (GIPS)


Saturdays, 11:00-12:30pm New York/

10:00-11:30 Chicago

 2/4 - 2/25 and 3/18 (5 Sessions)


$249 USD



Session 1 (Offered Saturday, Feb 4)

FPS Kick off 

Collaborate as a small group on FPS Future Problem


Session 2 (Offered Saturday,  Feb 11)

Collaborate as a small group on FPS Future Problem

Begin working on the six-step problem-solving process


Session 3 (Offered Saturday, Feb 18) 

Collaborate as a small group on FPS Future Problem

Continue working on the six-step problem-solving process


Session 4 (Offered Saturday, Feb 25)

Collaborate and submit your problem-solving packet to the judges


Session 5 (Offered Saturday March 18)

Review judges' scoring and feedback



Closed - Join Waitlist for Next Session

Topics and Suggested Readings for the 2022-2023 Competition Season are available!

Practice Problem 1: E-Waste

Suggested Readings

Electronic devices are often replaced with the latest version at an alarmingly fast pace. These constant upgrades add to e-waste, significantly impacting the environment and reducing natural resources while consumer demand is being met. Tens of millions of tons of such materials are discarded every year worldwide. Electronic products are full of hazardous substances such as toxic materials and heavy metals that can threaten humans, plants, animals. One method of disposal often employed by developed states is to offload e-waste to low-income countries for resale or demolition. This offloading places developing nations at greater risk of exposure to toxic chemicals and materials. Meanwhile the high rate of device upgrades in developed countries has significant consequences for both people and the environment. What impact does planned disposal have on the amount of e-waste? What incentives can be developed to promote software upgrades for existing devices? As the appetite for ever-increasing technological devices continues, what are the implications for how we dispose of these devices? How can more effective and ethical responses to recycling and disposal policies be encouraged to protect human life and the global environment in the future?



Practice Problem 2: Digital Realities

Suggested Readings

Technologically, virtual reality is widespread and expanding its application through augmented, enhanced, mixed, and other forms of digital realities. The options and opportunities for its application appear boundless through the integration of 3-D images, gaming, computer-assisted instruction, equipment simulators, and entertainment platforms. The imposition of holographic images over real-world views have applications ranging from education, archaeology, and engineering, to sports training, video games, and artistic expression. The utilization of augmented reality technology is already making significant changes to the manufacturing industry. What other industries will it revolutionize? The inclusion of haptic, visual, and auditory overlays can be both constructive and destructive to users. New opportunities are provided to individuals with disabilities. New treatments are made available to the ill. How will enhanced reality impact human interactions? Digital reality is constantly evolving with advantages for all fields. How will we deal with the fiscal, educational, and psycho-social issues that might arise?



Qualifying Problem: Robotic Workforce

Suggested Readings

Machines were developed to assist with dangerous and difficult jobs. At present, unskilled human labor is being replaced with robotics more quickly than at any time in history. Advancements of such machines move technology closer and closer to lights-out manufacturing. In countries with robust national safety nets, these changes are viewed as inevitable, and they have begun to explore new human employment concepts. Robotic workers often provide for human safety as in the case of bomb disposal. Laborers are fearful of how these looming employment changes and uncertain of how their work life will proceed. A robotic workforce's effects go beyond manufacturing as university-trained individuals such as lawyers and accountants are already being impacted by automation. What will the human workforce of the future look like? Will specialized training and education be needed for a combined human and robotic workforce? What will our future work force look like? How will our future economy be impacted by robotics in the workforce?



Affiliate Bowl: Throw Away Society

Suggested Readings

Consumerism has promoted a 'throw-away' society – one in which people do not keep things for very long, preferring single-use and disposable items. This societal approach leads to overconsumption of short term items instead of durable goods that can be repaired. Widespread social influencing often encourages people to focus on the consumption, ownership, and display of material possessions to mark an individual's social status, identity, and standing. This impacts the environment, lifestyles, and distribution of wealth. Consumerism stretches the world's limited natural resources. Production is dictated by consumer demand, and businesses try to provide consumers with a growing number of options, including branded goods, to stay afloat. Many products are often fads or are adapted and modified regularly to entice consumers to buy the upgrades despite already having durable ones. Constant upgrades are sought in an effort to achieve greater social standing through material possession instead of meaningful acts. How can societies value all of their members while allowing for - and encouraging - individual perspectives and desires? What are the appropriate balances between local values and global aspirations for consumers?

International Competition